Wednesday, April 11, 2012

Chase Scenes

Yesterday's installment of Howling Tower at Kobold Quarterly looked at chase scenes. They ought to be exciting, which means they deserve something more than the string of skill checks they often become. My solution is a deck of cards and a bunch of dice.


A short-distance, high-speed chase is where things get exciting. Speed, agility, and alertness are key when pursuing your target at a dead sprint up busy streets, down narrow alleys, through crowds, and over and around obstacles. A few abstract dice rolls won’t cut it. Players want to make actual decisions about where to turn, how to shake off the guards, and whether to dodge the wedding party or plow right through it.

What I’m presenting here is a way to quickly map a foot chase through crowded city with zero prep work but infinite variety in the layout. (more ...)

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