tag:blogger.com,1999:blog-541900589888293585.post5605458382509459302..comments2024-03-28T06:26:03.040-07:00Comments on Howling Tower: Class ImbalanceStevehttp://www.blogger.com/profile/11677895164302972957noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-541900589888293585.post-39174186673451096772013-11-20T11:28:05.989-08:002013-11-20T11:28:05.989-08:00Because some (not all) gamers love gaming the syst...Because some (not all) gamers love gaming the system. If a +6 to hit is standard, is +9 overkill? No, it means u r the roxxor, dood. Once that mindset shows up at the table, it tends to trigger a race for the biggest bonuses.Stevehttps://www.blogger.com/profile/11677895164302972957noreply@blogger.comtag:blogger.com,1999:blog-541900589888293585.post-64493289448684716202013-11-17T00:55:54.986-08:002013-11-17T00:55:54.986-08:00Why make a 9, 0, 0, 0? Isn't anything over 6 ...Why make a 9, 0, 0, 0? Isn't anything over 6 overkill according to the rules as written?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-541900589888293585.post-31952041474766936762013-04-07T08:20:02.695-07:002013-04-07T08:20:02.695-07:00I don't like Wide game balance. It either make...I don't like Wide game balance. It either makes players twiddle their thumbs when something is called for in which they have no ability, it depends on the DM giving every type of challenge equal spotlight and it leads to players optimizing the mechanics heavy parts of the game, usually combat, and then having softened non-combat biscuits where roleplaying replaces mechanics, often making the one character with the 5 in non-combat feel useless.<br /><br />I played a Thief for years in AD&D. I played a Bard in 3E. There is no point in having non-combat skills if the Fighter, Cleric and Wizard don't have them. Their players will not play second fiddle in non-combat encounters like the Thief has to do in combat.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-541900589888293585.post-38928949267289575312013-02-24T22:22:42.927-08:002013-02-24T22:22:42.927-08:00As a DM, I once tried to plan encounters like that...As a DM, I once tried to plan encounters like that, but I realized that what I was a doing was, after a fashion, "stacking the deck" in favor of my players. To me, this is just as much a cardinal sin as stacking the deck against them.joehttps://www.blogger.com/profile/12351926278188565029noreply@blogger.comtag:blogger.com,1999:blog-541900589888293585.post-66786684699811258822013-02-24T13:36:54.757-08:002013-02-24T13:36:54.757-08:00As a GM, my main goal in each session is to make s...As a GM, my main goal in each session is to make sure every player has at least one opportunity to star, so that's how I build my encounters.Muttonhttps://www.blogger.com/profile/10429595103747753432noreply@blogger.comtag:blogger.com,1999:blog-541900589888293585.post-5961198109504268412013-02-22T16:32:15.911-08:002013-02-22T16:32:15.911-08:00If they don't forbid it, you know someone'...If they don't forbid it, you know someone's going to try.Stevehttps://www.blogger.com/profile/11677895164302972957noreply@blogger.comtag:blogger.com,1999:blog-541900589888293585.post-79454414157754703782013-02-22T10:00:57.078-08:002013-02-22T10:00:57.078-08:00Excellent article. Do the rules allow for a creati...Excellent article. Do the rules allow for a creative player to turn the square on its tip? <br /><br />https://docs.google.com/file/d/0B-Gxe4VmNUZFUkNMczhBMnQ3MUk/edit?usp=sharingHarleyhttps://www.blogger.com/profile/16634991782930258133noreply@blogger.comtag:blogger.com,1999:blog-541900589888293585.post-9260585522136320372013-02-22T06:30:25.303-08:002013-02-22T06:30:25.303-08:00I've always thought that class balance in D&am...I've always thought that class balance in D&D is a straw man, truth be told. To me, believing such balance is possible includes the incorrect assumption that one can predict all the possible outcomes/implications of class powers. The question of balance is a trick question if there ever was one!Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-541900589888293585.post-30798251288131641902013-02-22T06:05:45.863-08:002013-02-22T06:05:45.863-08:00Hear hear!
This is why we still play 2e and why t...Hear hear!<br /><br />This is why we still play 2e and why the 10th Age will forever be a 2e setting. Wide balance is what feels most like "home," probably because I grew up with 2e, but it also feels more realistic than the other narrowly-balanced games (which feel much more like games, as a consequence).JDG Perldeinerhttps://www.blogger.com/profile/07632961831809544262noreply@blogger.comtag:blogger.com,1999:blog-541900589888293585.post-37086639016095619492013-02-22T03:22:12.024-08:002013-02-22T03:22:12.024-08:00The best post I've ever read on the subject. ...The best post I've ever read on the subject. Thanks Steve.DHBoggshttps://www.blogger.com/profile/02170439175265397893noreply@blogger.comtag:blogger.com,1999:blog-541900589888293585.post-72448791020844905522013-02-22T01:12:58.943-08:002013-02-22T01:12:58.943-08:00This is an excellent post and effectively conveys ...This is an excellent post and effectively conveys the message that to me 'balance' in the game is like the quest to find the holy grail, sure you can go on the quest, but you are very very very unlikely to find it.<br /><br />The game of D&D is not about balance and everyone being the same, it is about fun and having a good time with friends. I want my players to 'break the rules' and surprise me when I DM just as I want to break those same rules when I play, it is after all a game of imagination so lets imagine more and argue about rules a lot less.<br /><br />Great post! I am copying this to show others when the usual arguments pop up about balance (sigh)<br /><br />CheersAnonymoushttps://www.blogger.com/profile/10220677886812081890noreply@blogger.com