Tuesday, November 20, 2012

Say No

In recent years, the philosophy of “yes, but” has become a hot ticket for GMs. Let me assure you, this was not always the case. I’m reminded a bit of the way philosophies come into and out of fashion in business management (are you a one-minute manager in search of excellence?).

If that sounds dismissive, it’s not meant to be. There’s a lot to be said in favor of “yes, but.” As GM philosophies go, it’s better than most.

It can, however, become a trap for the unwary or overly generous GM who’s trying to build a world with a strong theme.

(Read the rest at Kobold Quarterly ...)


  1. I try to be as accommodating as the setting will allow, but only just.

    As a player, I am decidedly in Group 3. If another Group 3 player were in one of my games and the concept they brought to the table did not fit the setting, I would work with the player to find out what exactly interests them about the concept and then find that idea in another character type that fits the setting.

  2. I've never enjoyed games with Group 3 players, whether I was playing the game or running it.

    I tried being a "Yes, but..." DM and hated the experience. Now I just say "No".