Ideally, players and Dungeon Masters (DMs) who sit down to tackle The Rise of Tiamat will already have played Hoard of the Dragon Queen. Rise is a continuation of Hoard’s story about the Cult of the Dragon, but they are very different adventures in style.
Hoard of the Dragon Queen is a big, sprawling adventure that spreads across hundreds of miles of territory and encompasses several distinct styles of play, from the short commando missions of “Greenest in Flames” to the dungeon crawl of “Dragon Hatchery” to the extended road trip of “On the Road” to the open-ended investigation of “Castle Naerytar.” But running through all that variety and tying it together is a unity of theme—the paired ideas that no one outside the Cult of the Dragon yet understands the full extent of the cult’s plot, and that the player characters, being brave but largely unknown, are good candidates to investigate and find out what’s up.
By the time The Rise of Tiamat kicks off, that situation is reversed. Through the player characters’ investigation and the cult’s own actions, the truth about Rezmir’s plans for the Sword Coast is revealed and the adventurers become famous heroes with well-known reputations. Those two changes lead to a noticeably different structure and tone in The Rise of Tiamat.
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