|Phil Viverito's "Siege of Alesia"|
at Cold Wars 2010
But the inventors and early adopters of D&D were steeped in wargaming ideas, and they left a strong imprint on the game. Typically, this influence gets simplified to the most recognizable of the wargamers’ tools—miniatures—yet miniature figures are probably the least of the ways in which wargaming influenced RPGs. Early editions of D&D stated clearly that the game didn’t need miniatures at all. That was an important declaration, because rules for miniature wargames are what TSR published in the early 1970s. Anyone who bought a rulebook from TSR expected it to be for and about miniatures; hence the need to be up front about what people were buying.
It’s curious, then, that the use of miniatures in D&D and its offshoots reached an apex here in the 21st Century. After being almost entirely written out of the game in 2nd Edition, minis came back with a fury in 3E and 4E. Some people love that 3-D emphasis and some hate it, with pretty much the same fervor displayed in religion and politics.
It’s fair to ask, then, what purpose miniatures really serve in D&D. Are RPGs made better or worse by little plastic or metal heroes and villains?
(Read the rest at Kobold Quarterly ...)