Tuesday, June 19, 2012
Social Studies for RPGs
What follows is a series of short tables that you can use to generate collective qualities and attitudes for the people of a town. Each table determines an attitude, outlook, need, or other characteristic of the townspeople as a group. One set of characteristics can easily cover an entire small town. In a larger city, discrete neighborhoods, guilds, religious sects, or ethnic groups can be treated separately. Give each group its own characteristics.
(Read the rest at Kobold Quarterly ...)
I'll be looking at towns all week. Tomorrow's topic is useful mapping.