Tuesday, October 2, 2012
D&D is not a competitive game. Players are not trying to force the DM into checkmate or each other into bankruptcy. The whole situation is fluid. If characters are winning too easily, the DM can ramp up the opposition; if they’re losing unexpectedly, the DM can toss them a lifering from the S.S. Deus ex Machina.
As RPGs have grown more detailed, characters have become more specialized. In practical terms, this means they can dominate the situations they were specifically designed for, they probably can pull their own weight in related situations, and—if their specialization is really thorough—they could be almost helpless under exactly the wrong circumstances.
As a group, these players can be given what they want only by a narrow range of encounter types. So the question of the day finally arrives, and it’s this: is the GM required to deliver that narrow range of encounter types?
(Read the rest at Kobold Quarterly ...)