Wednesday, March 25, 2015

A Need for Speed

This week's Howling Tower blog specifically for players is posted over at Kobold Press. The topic is playing fast. I support it.

"Take time to deliberate, but when the time for action comes, stop thinking and go in.”

―NapolĂ©on Bonaparte

A combat turn in most RPGs represents 5 to 10 seconds. If you spend much more time than that deciding what to do on your turn, you’re wasting time.

That doesn’t mean your turn can’t take more than 10 seconds. It means you should answer the basic question, “what am I going to do this turn?,” in 10 seconds or less. Figuring out specifically how your character performs the chosen action within the allowances and restrictions of the rules can take substantially longer than that, especially if a fancy maneuver, an unusual weapon, or a complex magic spell is involved. But the basic question—”What am I going to do this turn?”—should be made quickly.

Read the rest at


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