Kobold Quarterly. Today's topic is mixing gunpowder with magic--a volatile combination. It's a subject that's been near and dear to my heart since I wrote the historical supplement A Mighty Fortress for AD&D back in the mid-'90s.
In this golden age when we have dozens of well-designed, polished FRPGs to choose from, gamer arguments tend to be about whether game A is “better” in some indefinable fashion than games B through Z. There was a time long ago when only a handful of FRPGs existed, and most roleplayers had tried all of them to one extent or another. Then, arguments tended to be about what you did or didn’t allow in your campaign. One of the most contentious campaign elements was gunpowder. If two gamers collided in a hallway, you could count on a “you got gunpowder in my magic/you got magic in my gunpowder” fight breaking out. (more at Kobold Quarterly ...)